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ComfyUI Node: Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“

Class Name

ADE_NoiseLayerAddWeighted

Category
Animate Diff šŸŽ­šŸ…šŸ…“/noise layers
Author
Kosinkadink (Account age: 3712 days)
Extension
AnimateDiff Evolved
Latest Updated
6/17/2024
Github Stars
2.2K

How to Install AnimateDiff Evolved

Install this extension via the ComfyUI Manager by searching for Ā AnimateDiff Evolved
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter AnimateDiff Evolved in the search bar
After installation, click the Ā Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Description

Add noise to existing layer in weighted manner for nuanced variations, ideal for AI artists seeking controlled texture blending.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“:

The ADE_NoiseLayerAddWeighted node is designed to add noise to an existing layer in a weighted manner, providing a more nuanced and controlled approach to noise application. This node is particularly useful for AI artists looking to introduce subtle variations and textures to their generated images or animations. By leveraging a balance multiplier, it allows for fine-tuning the intensity and distribution of the noise, ensuring that the final output maintains a desired level of detail and consistency. The main goal of this node is to enhance the creative possibilities by offering a sophisticated method to blend new noise with existing layers, making it an essential tool for achieving high-quality and visually appealing results.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Input Parameters:

noise_type

This parameter specifies the type of noise to be added. It determines the characteristics and pattern of the noise, which can significantly impact the visual outcome. The noise type can vary from simple Gaussian noise to more complex patterns, depending on the desired effect.

batch_offset

The batch_offset parameter is used to offset the batch processing of noise layers. This can be useful when working with multiple batches of data, ensuring that each batch receives a unique noise pattern. The default value is typically 0, but it can be adjusted as needed.

seed_gen_override

This parameter allows you to override the seed generation process. By providing a specific seed, you can ensure reproducibility and consistency in the noise patterns across different runs. This is particularly useful for creating consistent animations or series of images.

seed_offset

The seed_offset parameter adds an additional offset to the seed value, providing further control over the noise generation process. This can be used to introduce slight variations in the noise pattern without completely changing the overall structure.

seed_override

An optional parameter that allows you to override the seed value entirely. If not provided, the default seed generation process will be used. This parameter is useful for achieving specific noise patterns that are consistent across different runs.

mask

The mask parameter is a tensor that defines the areas where the noise should be applied. By using a mask, you can selectively add noise to certain parts of the image or animation, leaving other areas untouched. This provides greater control over the final output.

noise_weight

This parameter controls the intensity of the noise being added. A higher noise weight results in more pronounced noise, while a lower weight produces subtler effects. The default value is 1.0, but it can be adjusted to achieve the desired level of noise.

balance_multiplier

The balance_multiplier parameter is used to fine-tune the balance between the old noise and the new noise being added. By adjusting this multiplier, you can control how much influence the new noise has on the final output. The default value is 1.0, but it can be modified to achieve the desired effect.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Output Parameters:

noise_layer

The output of this node is a noise layer that has been modified by adding weighted noise. This layer can be used in subsequent processing steps to create the final image or animation. The noise layer contains the combined effects of the old and new noise, providing a rich and detailed texture.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Usage Tips:

  • Experiment with different noise types to achieve various visual effects and textures.
  • Use the mask parameter to selectively apply noise to specific areas of your image or animation, enhancing the overall composition.
  • Adjust the noise_weight and balance_multiplier parameters to fine-tune the intensity and balance of the noise, ensuring that the final output meets your creative vision.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Common Errors and Solutions:

"Invalid noise type specified"

  • Explanation: The noise_type parameter provided is not recognized or supported.
  • Solution: Ensure that you are using a valid noise type. Refer to the documentation for a list of supported noise types.

"Seed generation override failed"

  • Explanation: The seed_gen_override parameter provided is not valid or causes an error in the seed generation process.
  • Solution: Verify that the seed_gen_override value is correct and compatible with the noise generation process. If necessary, use a different seed value.

"Mask tensor dimensions mismatch"

  • Explanation: The dimensions of the mask tensor do not match the dimensions of the noise layer.
  • Solution: Ensure that the mask tensor has the same dimensions as the noise layer to apply the noise correctly. Adjust the mask tensor dimensions if needed.

Noise Layer [Add Weighted] šŸŽ­šŸ…šŸ…“ Related Nodes

Go back to the extension to check out more related nodes.
AnimateDiff Evolved
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