ComfyUI > Nodes > ComfyUI > Meshy: Texture Model

ComfyUI Node: Meshy: Texture Model

Class Name

MeshyTextureNode

Category
api node/3d/Meshy
Author
ComfyAnonymous (Account age: 763days)
Extension
ComfyUI
Latest Updated
2026-05-13
Github Stars
112.77K

How to Install ComfyUI

Install this extension via the ComfyUI Manager by searching for ComfyUI
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Meshy: Texture Model Description

Enhance 3D models with customizable textures using MeshyTextureNode for AI artists, supporting text and image prompts.

Meshy: Texture Model:

The MeshyTextureNode is designed to enhance 3D models by applying textures in a highly customizable manner. This node is particularly beneficial for AI artists looking to add intricate details and styles to their 3D creations. It allows you to either use existing UV maps from your models or generate new ones, ensuring flexibility in how textures are applied. The node supports both text-based and image-based style prompts, giving you the freedom to describe your desired texture style in words or guide the process with a 2D image. This versatility makes it an essential tool for creating visually compelling 3D models with personalized textures.

Meshy: Texture Model Input Parameters:

model

This parameter allows you to select the model version to be used, with the current option being "latest". It determines the base model that will be textured, ensuring you are working with the most up-to-date version available.

meshy_task_id

The meshy_task_id is a custom input that identifies the specific task or project within the Meshy framework. It is crucial for tracking and managing different texturing tasks, ensuring that the correct model is being processed.

enable_original_uv

This boolean parameter, which defaults to True, determines whether the original UV mapping of the model is used. When enabled, it preserves existing textures, which is beneficial if the model already has a well-defined UV map. If the model lacks an original UV, the output quality might be compromised, as new UVs will not be generated.

pbr

The pbr parameter is a boolean input that defaults to False. It indicates whether Physically Based Rendering (PBR) maps, such as metallic, roughness, and normal maps, should be generated alongside the base color. This is an advanced feature that can enhance the realism of the textures.

text_style_prompt

This string input allows you to describe the desired texture style using text, with a maximum of 600 characters. It provides a way to guide the texturing process through descriptive language, offering a high degree of creative control. Note that it cannot be used simultaneously with the image_style parameter.

image_style

The image_style parameter accepts a 2D image to guide the texturing process. It is optional and provides a visual reference for the texture style, offering an alternative to text-based prompts. This parameter cannot be used at the same time as text_style_prompt.

Meshy: Texture Model Output Parameters:

textured_model

The textured_model output provides the final 3D model with the applied textures. This output is crucial as it represents the culmination of the texturing process, incorporating the styles and details specified through the input parameters. It is the primary result that you will use for further rendering or integration into other projects.

Meshy: Texture Model Usage Tips:

  • To achieve the best results, ensure that your model has a well-defined original UV map if you plan to enable the enable_original_uv option. This will help maintain texture quality.
  • Experiment with both text_style_prompt and image_style inputs to see which method better suits your creative vision. Remember, they cannot be used simultaneously, so choose based on whether you prefer text descriptions or visual guides.
  • If you are aiming for realistic textures, consider enabling the pbr option to generate additional maps that enhance the model's appearance under different lighting conditions.

Meshy: Texture Model Common Errors and Solutions:

Missing UV Map

  • Explanation: This error occurs when the enable_original_uv option is enabled, but the model lacks an original UV map.
  • Solution: Disable the enable_original_uv option to allow the node to generate new UVs, or provide a model with a proper UV map.

Conflicting Style Inputs

  • Explanation: This error arises when both text_style_prompt and image_style are provided simultaneously.
  • Solution: Choose either text_style_prompt or image_style to guide the texturing process, but not both.

Invalid Meshy Task ID

  • Explanation: The meshy_task_id provided does not correspond to a valid task within the Meshy framework.
  • Solution: Verify that the meshy_task_id is correct and corresponds to an existing task. Double-check the ID for any typographical errors.

Meshy: Texture Model Related Nodes

Go back to the extension to check out more related nodes.
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Meshy: Texture Model