One-to-All Animation: Pose-to-Motion Video Generation on playground and API | RunComfy

community/one-to-all-animation/14b

The premium 14-billion parameter version of One-to-All Animation. Delivers maximum visual fidelity, superior motion coherence, and rich detail preservation for professional video-to-video production.

The URL of the image to use as a reference for the video generation.
The URL of the video to use as a reference for the video generation.
The resolution of the video to generate.
The number of inference steps to use for the video generation.
The image guidance scale to use for the video generation.
The pose guidance scale to use for the video generation.

Introduction to One-to-All Animation 14B

Developed by SSJ and open-source collaborators, One-to-All Animation 1.3B is a pose-driven video-to-video model that transforms single character images into coherent animated sequences—without the need for spatial alignment or complex rigging. Designed for creative studios, developers, and content producers, One-to-All Animation replaces manual motion capture workflows with scalable, alignment-free character animation that maintains visual fidelity across styles and proportions. For developers, One-to-All Animation on RunComfy can be used both in the browser and via an HTTP API, so you don’t need to host or scale the model yourself. Ideal for: Stylized Character Animation | Virtual Avatars & Influencers | Game Asset Motion Transfer

Related Playgrounds

Frequently Asked Questions

What is One-to-All Animation and how does the video-to-video function work?

One-to-All Animation is a generative model that enables creators to animate a reference image using motion taken from a driving video. Through its video-to-video process, it transfers motion and pose without requiring spatial alignment, producing smooth, stylized animations suitable for character animation or virtual avatar creation.

Who can benefit most from using One-to-All Animation and its video-to-video motion transfer?

One-to-All Animation is particularly useful for indie animators, social media creators, and studios looking to animate characters from artwork or photos. Its video-to-video transfer feature makes it ideal for generating unique, stylized animation without complex rigging or manual keyframing.

How much does One-to-All Animation cost to use for video-to-video projects?

The usage cost for One-to-All Animation typically starts at around $0.06 per video second at 720p resolution, with lower pricing for lower resolutions. Users can access its video-to-video model on platforms like fal.ai or Runcomfy by spending platform credits, with free trial credits available for new accounts.

What are the main benefits of One-to-All Animation compared to other video-to-video animation tools?

One-to-All Animation stands out by being alignment-free, meaning it doesn’t require matched body layouts between the reference image and the motion source. This makes its video-to-video animation more flexible and robust, preserving identity features even when proportions or angles differ.

On what platforms is One-to-All Animation available for use with video-to-video input?

One-to-All Animation is accessible through the Runcomfy AI playground and APIs hosted on fal.ai. These platforms support browser-based access and are optimized for both desktop and mobile use, enabling easy video-to-video animation generation with simple image and video uploads.

What types of inputs and outputs does One-to-All Animation support for video-to-video generation?

One-to-All Animation accepts a single reference image (JPG, PNG, WEBP, etc.) and a driving video (MP4, MOV, WEBM, etc.) as inputs. The resulting video-to-video output is a temporally coherent animation in MP4 or WEBM format, reflecting the motion and style specified in the prompt.

How high is the output quality of One-to-All Animation in video-to-video tasks?

One-to-All Animation produces high-quality, temporally consistent results for short to medium-length clips. While the video-to-video system preserves character identity well, very long clips or intricate hand and face details may experience minor quality loss depending on resolution and hardware.

Are there any limitations when using One-to-All Animation’s video-to-video feature?

Yes, like most generative video models, One-to-All Animation can face limitations such as reduced fidelity for very long sequences, or when using obstructed reference images. Users should ensure clean video-to-video inputs and moderate durations for the best animation stability.

Can One-to-All Animation be used commercially for video-to-video animations?

Yes, commercial usage is supported for One-to-All Animation through authorized platforms. The video-to-video feature is available with licensing that allows creators to use generated animations in professional projects such as video production, game assets, and digital content marketing.