ComfyUI > Nodes > VRGameDevGirl Video Enhancement Nodes > VRGDG_LoadAudioSplitDynamic

ComfyUI Node: VRGDG_LoadAudioSplitDynamic

Class Name

VRGDG_LoadAudioSplitDynamic

Category
VRGDG
Author
vrgamegirl19 (Account age: 949days)
Extension
VRGameDevGirl Video Enhancement Nodes
Latest Updated
2025-12-13
Github Stars
0.21K

How to Install VRGameDevGirl Video Enhancement Nodes

Install this extension via the ComfyUI Manager by searching for VRGameDevGirl Video Enhancement Nodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter VRGameDevGirl Video Enhancement Nodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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VRGDG_LoadAudioSplitDynamic Description

Efficiently splits audio input into segments for versatile audio processing tasks with dynamic segment adjustment.

VRGDG_LoadAudioSplitDynamic:

The VRGDG_LoadAudioSplitDynamic node is designed to efficiently split an audio input into multiple segments, making it a versatile tool for audio processing tasks. This node is particularly beneficial for users who need to manage and manipulate audio files by dividing them into smaller, more manageable chunks. It dynamically adjusts to the specified number of segments, allowing for flexible audio segmentation based on user-defined durations. The node's primary function is to take an audio input and split it into a series of audio segments, each with a specified duration, while also providing metadata and the total duration of the audio. This capability is essential for tasks that require precise audio editing, such as creating audio loops, extracting specific audio scenes, or preparing audio data for further processing in creative projects.

VRGDG_LoadAudioSplitDynamic Input Parameters:

audio

The audio parameter is the primary input for the node, where you provide the audio file that you wish to split. This parameter is essential as it serves as the source material for the segmentation process. The audio input should be in a compatible format that the node can process.

offset_seconds

The offset_seconds parameter allows you to specify a starting point in the audio file from which the segmentation should begin. This is useful if you want to skip a certain portion of the audio and start processing from a specific time. The default value is 0.0, with a minimum value of 0.0, allowing you to start from the very beginning of the audio.

scene_count

The scene_count parameter determines the number of segments the audio will be split into. It is an integer value with a default of 1, and it can range from a minimum of 1 to a maximum of 50. This parameter is crucial for defining how many separate audio chunks you want to create from the original audio file.

using_infinite_talk

The using_infinite_talk parameter is a toggle option that can be set to either "true" or "false," with the default being "false." This parameter influences whether padding is used during the segmentation process, which can be useful for ensuring that each segment is of a consistent length, even if the audio content is shorter than the specified duration.

duration_1, duration_2, ..., duration_50

These optional parameters allow you to specify the duration of each audio segment individually. Each duration is a floating-point value with a default of 3.88 seconds, a minimum of 0.0, and a step of 0.01. You can define up to 50 different durations, corresponding to the number of segments specified by the scene_count parameter. This flexibility enables precise control over the length of each audio segment.

VRGDG_LoadAudioSplitDynamic Output Parameters:

meta

The meta output provides metadata about the audio processing operation. This includes information about the audio file, such as its sample rate and other relevant details that can be useful for further audio processing tasks.

total_duration

The total_duration output represents the sum of the durations of all the audio segments created by the node. This value is important for understanding the overall length of the processed audio and ensuring that the segmentation aligns with the intended duration.

audio_1, audio_2, ..., audio_50

These outputs correspond to the individual audio segments created by the node. Each audio_n output represents a separate chunk of the original audio file, split according to the specified durations. The number of audio outputs is determined by the scene_count parameter, allowing for up to 50 separate audio segments.

VRGDG_LoadAudioSplitDynamic Usage Tips:

  • To ensure precise audio segmentation, carefully set the scene_count and corresponding duration_n parameters to match your desired output.
  • Use the offset_seconds parameter to skip any introductory or unwanted parts of the audio, starting the segmentation at the most relevant point.
  • If you require consistent segment lengths, consider enabling the using_infinite_talk option to apply padding where necessary.

VRGDG_LoadAudioSplitDynamic Common Errors and Solutions:

[ VRGDG_LoadAudioSplitDynamic] Failed to load segment {idx+1}: {e}

  • Explanation: This error occurs when the node encounters an issue while attempting to load a specific audio segment. The problem could be due to an invalid audio input or an issue with the specified segment duration.
  • Solution: Verify that the audio input is in a compatible format and that the specified durations are valid. Ensure that the scene_count and duration_n parameters are set correctly and that the audio file is accessible.

[ VRGDG_LoadAudioSplitDynamic] torchaudio.info failed: {e}

  • Explanation: This error indicates a failure in retrieving audio metadata using the torchaudio library, possibly due to an unsupported audio format or a missing library.
  • Solution: Ensure that the torchaudio library is installed and properly configured. Check that the audio file is in a supported format and that the file path is correct.

VRGDG_LoadAudioSplitDynamic Related Nodes

Go back to the extension to check out more related nodes.
VRGameDevGirl Video Enhancement Nodes
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