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Transforms cube map faces into panoramic image for immersive 3D/VR experiences.
The PanoImageFaceToLong node is designed to transform a set of six square images, typically representing the faces of a cube map, into a single panoramic image. This node is particularly useful in the context of 3D graphics and virtual reality, where cube maps are often used to represent environments. By converting these cube faces into a long, continuous image, you can more easily manipulate or display the panorama in various applications. The node ensures that the images are seamlessly stitched together, maintaining the integrity of the visual data across the entire panorama. This transformation is crucial for creating immersive experiences where a 360-degree view is required.
The face parameter expects an input of six square images, each representing a face of a cube map. These images must have equal width and height, ensuring they can be seamlessly stitched into a panoramic format. The input is crucial as it forms the basis of the panoramic transformation, and any deviation from the required format will result in errors. The images should be in a format that supports an alpha channel, as this is used in the processing to ensure smooth transitions between the cube faces.
The long output is the resulting panoramic image, which is a single, wide image composed of the six input cube faces. This image is arranged in a horizontal strip, allowing for easy manipulation and display in applications that require a 360-degree view. The panoramic image retains the visual fidelity of the original cube faces, ensuring that the environment is accurately represented.
The long_mask output provides a mask corresponding to the panoramic image. This mask is useful for identifying and manipulating specific areas of the panorama, such as applying effects or adjustments selectively. The mask is generated based on the alpha channel of the input images, ensuring that it accurately reflects the transparency and boundaries of the original cube faces.
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