ComfyUI > Nodes > ComfyUI-Hunyuan3d-2-1 > Hunyuan 3D 2.1 Mesh UV Wrap

ComfyUI Node: Hunyuan 3D 2.1 Mesh UV Wrap

Class Name

Hy3D21MeshUVWrap

Category
Hunyuan3D21Wrapper
Author
visualbruno (Account age: 5579days)
Extension
ComfyUI-Hunyuan3d-2-1
Latest Updated
2025-08-11
Github Stars
0.23K

How to Install ComfyUI-Hunyuan3d-2-1

Install this extension via the ComfyUI Manager by searching for ComfyUI-Hunyuan3d-2-1
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-Hunyuan3d-2-1 in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Hunyuan 3D 2.1 Mesh UV Wrap Description

Automates UV mapping for 3D meshes using xatlas library for accurate and efficient texture application.

Hunyuan 3D 2.1 Mesh UV Wrap:

The Hy3D21MeshUVWrap node is designed to facilitate the process of UV mapping for 3D meshes, which is a crucial step in preparing a mesh for texturing. This node leverages the capabilities of the xatlas library to automatically generate UV coordinates for a given mesh, ensuring that textures can be applied accurately and efficiently. By transforming the mesh's vertices and faces, it optimizes the mesh for texture application, making it an essential tool for artists who want to enhance the visual quality of their 3D models. The node is particularly beneficial for handling complex meshes, as it simplifies the UV mapping process, which can be a tedious and error-prone task if done manually. This automation not only saves time but also ensures a higher level of precision and consistency in the UV mapping process.

Hunyuan 3D 2.1 Mesh UV Wrap Input Parameters:

trimesh

The trimesh parameter is the primary input for the Hy3D21MeshUVWrap node. It expects a 3D mesh object, typically represented as a TRIMESH, which is a data structure that contains the vertices, faces, and other attributes of the mesh. This parameter is crucial as it provides the raw geometric data that the node will process to generate UV coordinates. The input mesh should be well-formed and within a reasonable size limit, as extremely large meshes with more than 500,000,000 faces are not supported and will result in an error. The quality and structure of the input mesh directly impact the effectiveness of the UV mapping process, so it is important to ensure that the mesh is clean and free of errors before using this node.

Hunyuan 3D 2.1 Mesh UV Wrap Output Parameters:

trimesh

The output trimesh is the processed 3D mesh with newly generated UV coordinates. This output retains the original geometric structure of the input mesh but includes additional UV mapping information, which is essential for applying textures. The UV coordinates are stored in the mesh's visual attributes, allowing for seamless texture application in subsequent rendering or texturing processes. This output is crucial for artists who need to prepare their models for realistic rendering, as it ensures that textures will align correctly with the mesh's surface.

Hunyuan 3D 2.1 Mesh UV Wrap Usage Tips:

  • Ensure that your input mesh is clean and free of non-manifold edges or other geometric errors to achieve the best UV mapping results.
  • Use this node as part of a larger workflow that includes texture application and rendering to fully leverage the benefits of automated UV mapping.

Hunyuan 3D 2.1 Mesh UV Wrap Common Errors and Solutions:

The mesh has more than 500,000,000 faces, which is not supported.

  • Explanation: This error occurs when the input mesh exceeds the maximum face count supported by the node, which is 500,000,000 faces.
  • Solution: Simplify your mesh by reducing the number of faces using a decimation or remeshing tool before inputting it into the Hy3D21MeshUVWrap node. This will help bring the face count within the supported range.

Hunyuan 3D 2.1 Mesh UV Wrap Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-Hunyuan3d-2-1
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