ComfyUI > Nodes > ComfyUI-Hunyuan3d-2-1 > Hunyuan 3D 2.1 InPaint

ComfyUI Node: Hunyuan 3D 2.1 InPaint

Class Name

Hy3DInPaint

Category
Hunyuan3D21Wrapper
Author
visualbruno (Account age: 5579days)
Extension
ComfyUI-Hunyuan3d-2-1
Latest Updated
2025-08-11
Github Stars
0.23K

How to Install ComfyUI-Hunyuan3d-2-1

Install this extension via the ComfyUI Manager by searching for ComfyUI-Hunyuan3d-2-1
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-Hunyuan3d-2-1 in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Hunyuan 3D 2.1 InPaint Description

Specialized node for enhancing 3D textures with inpainting techniques in Hunyuan3D suite, filling missing areas for realistic results.

Hunyuan 3D 2.1 InPaint:

Hy3DInPaint is a specialized node designed to enhance and refine 3D textures through inpainting techniques. It is part of the Hunyuan3D suite, which focuses on generating and improving 3D models and their textures. The primary purpose of Hy3DInPaint is to fill in missing or corrupted areas of a texture map, ensuring a seamless and visually appealing result. This node leverages advanced algorithms to intelligently predict and reconstruct the missing parts of a texture, making it particularly useful for artists and designers working with 3D models that require high-quality surface details. By using Hy3DInPaint, you can achieve more realistic and complete textures, which are crucial for creating immersive 3D environments and characters.

Hunyuan 3D 2.1 InPaint Input Parameters:

texture

The texture parameter represents the initial texture map that requires inpainting. It is a crucial input as it provides the base data that the node will work on to fill in the missing or damaged areas. The quality and resolution of this input texture can significantly impact the final output, as higher-quality inputs generally lead to better inpainting results.

mask

The mask parameter is a binary map that indicates which areas of the texture need inpainting. Areas marked in the mask will be targeted for reconstruction, while unmarked areas will remain unchanged. This parameter is essential for guiding the inpainting process, ensuring that only the necessary parts of the texture are modified.

vertex_inpaint

The vertex_inpaint parameter is a boolean option that determines whether the inpainting should consider vertex information. When set to true, the inpainting process will take into account the 3D model's vertex data, potentially leading to more accurate and context-aware results. This option is particularly useful when working with complex models where vertex data can provide additional context for the inpainting process.

method

The method parameter specifies the inpainting algorithm to be used. Options may include different techniques such as "NS" (Navier-Stokes) or other available methods. The choice of method can affect the speed and quality of the inpainting, with some methods being more suitable for specific types of textures or desired outcomes.

default

The default parameter allows you to specify a default value for the inpainted areas if no specific inpainting method is applied. This can be useful for quickly filling in areas with a uniform color or pattern when detailed inpainting is not necessary. The default value should match the data type and device of the input texture to ensure compatibility.

Hunyuan 3D 2.1 InPaint Output Parameters:

texture

The texture output is the inpainted texture map, which has been processed to fill in the missing or damaged areas as specified by the input mask. This output is crucial for achieving a complete and visually appealing texture that can be applied to 3D models for enhanced realism and detail.

ori_trust_map

The ori_trust_map output is a binary map indicating the reliability of the inpainted areas. Values greater than a small threshold (e.g., 1e-8) suggest that the inpainting process has successfully reconstructed the texture in those areas. This output can be used to assess the quality of the inpainting and make further adjustments if necessary.

Hunyuan 3D 2.1 InPaint Usage Tips:

  • Ensure that the input texture is of high quality and resolution to achieve the best inpainting results.
  • Use a well-defined mask to accurately target the areas that require inpainting, avoiding unnecessary modifications to the rest of the texture.
  • Experiment with different inpainting methods to find the one that best suits your specific texture and desired outcome.
  • Consider enabling vertex inpainting for complex models where additional context from vertex data can improve the inpainting quality.

Hunyuan 3D 2.1 InPaint Common Errors and Solutions:

"Incompatible texture and mask dimensions"

  • Explanation: This error occurs when the dimensions of the input texture and mask do not match, preventing the inpainting process from correctly identifying the areas to be modified.
  • Solution: Ensure that the texture and mask have the same dimensions before inputting them into the node.

"Unsupported inpainting method"

  • Explanation: This error indicates that the specified inpainting method is not recognized or supported by the node.
  • Solution: Verify the available inpainting methods and select a valid option from the list provided by the node's documentation.

"Device mismatch for default value"

  • Explanation: This error arises when the default value specified for inpainting does not match the data type or device of the input texture.
  • Solution: Ensure that the default value is compatible with the input texture's data type and device settings.

Hunyuan 3D 2.1 InPaint Related Nodes

Go back to the extension to check out more related nodes.
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