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ComfyUI > Nodes > Rebalance-Pack > Rebalance CFG Custom

ComfyUI Node: Rebalance CFG Custom

Class Name

RebalanceCFG

Category
Rebalance-Pack/conditioning
Author
nova452 (Account age: 1390days)
Extension
Rebalance-Pack
Latest Updated
2026-07-30
Github Stars
0.47K

How to Install Rebalance-Pack

Install this extension via the ComfyUI Manager by searching for Rebalance-Pack
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter Rebalance-Pack in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Rebalance CFG Custom Description

Dynamic conditioning adjustment for AI art generation in ComfyUI, enabling nuanced control over conditioning inputs.

Rebalance CFG Custom:

The RebalanceCFG node is designed to provide a flexible and dynamic approach to conditioning in AI art generation, particularly when using ComfyUI. It allows you to adjust the influence of different conditioning inputs over the course of an image generation process. By utilizing customizable schedules, you can specify how the conditioning should change at different stages, enabling more nuanced and controlled outputs. This node is particularly beneficial for artists looking to fine-tune the balance between various conditioning factors, such as prompts or styles, to achieve a desired artistic effect. The main goal of RebalanceCFG is to offer a method for dynamically rebalancing conditioning inputs, thereby enhancing the creative possibilities and precision in AI-generated art.

Rebalance CFG Custom Input Parameters:

conditioning_1

This parameter represents the first conditioning input that you want to apply to your image generation process. It is crucial as it sets the initial conditions or influences that will be adjusted according to the specified schedule. The conditioning input can significantly impact the final output, as it dictates the starting point of the artistic transformation.

conditioning_2

Similar to conditioning_1, this parameter is the second conditioning input. It allows you to introduce another layer of influence or style that can be dynamically adjusted throughout the generation process. By using two conditioning inputs, you can create more complex and layered artistic effects.

schedule_1

This parameter is a string that defines the schedule for how conditioning_1 should be adjusted over time. The schedule is specified in the format 'start-end:multiplier;', where each segment indicates the percentage of the process and the multiplier to apply. The default schedule gradually decreases the influence of conditioning_1 from 1.50 to 0.20. This parameter allows for precise control over the conditioning influence at different stages.

schedule_2

This parameter functions similarly to schedule_1 but applies to conditioning_2. It defines how the influence of the second conditioning input should change over time. The default schedule for conditioning_2 increases its influence from 0.20 to 1.50, providing a counterbalance to conditioning_1. This parameter is essential for achieving the desired interplay between the two conditioning inputs.

interpolation

This parameter determines the method of interpolation between schedule points. It can be set to either "constant" or "gradual", with the default being "gradual". The interpolation method affects how smoothly the transition between different conditioning influences occurs, with "gradual" providing a more seamless change.

sub_steps

This integer parameter specifies the number of sub-steps to use when applying the schedule. It ranges from 1 to 64, with a default value of 8. Increasing the number of sub-steps can lead to smoother transitions between conditioning influences, allowing for more refined control over the artistic process.

Rebalance CFG Custom Output Parameters:

conditioning

The output parameter conditioning represents the final adjusted conditioning that results from applying the specified schedules and interpolation methods to the input conditionings. This output is crucial as it dictates the final influence of the conditioning inputs on the generated artwork, reflecting the dynamic adjustments made throughout the process.

Rebalance CFG Custom Usage Tips:

  • Experiment with different schedules for conditioning_1 and conditioning_2 to see how varying influences affect your artwork. This can help you discover unique styles and effects.
  • Use the "gradual" interpolation method with a higher number of sub_steps for smoother transitions between conditioning influences, which can lead to more polished and cohesive results.

Rebalance CFG Custom Common Errors and Solutions:

Rebalance CFG requires ComfyUI (node_helpers).

  • Explanation: This error occurs when the ComfyUI library, specifically the node_helpers module, is not available or properly installed.
  • Solution: Ensure that ComfyUI is installed and accessible in your environment. Check your installation and import paths to confirm that node_helpers is correctly set up.

Rebalance CFG: invalid schedule string.

  • Explanation: This error indicates that the schedule string provided does not match the expected format 'start-end:multiplier;'.
  • Solution: Review your schedule strings to ensure they follow the correct format. Each segment should be separated by a semicolon, and the start and end percentages should be valid decimal numbers between 0 and 1.

Rebalance CFG Custom Related Nodes

Go back to the extension to check out more related nodes.
Rebalance-Pack
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Rebalance CFG Custom