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Facilitates camera targeting integration in RenderFormer framework for precise control over camera focus and orientation in 3D scenes.
The RenderFormerCameraTarget node is designed to facilitate the integration of camera targeting within the RenderFormer framework, which is a toolset for rendering and scene management. This node plays a crucial role in defining how the camera interacts with specific targets within a 3D scene, allowing for precise control over the camera's focus and orientation. By utilizing this node, you can ensure that the camera is accurately aligned with the intended target, enhancing the visual composition and storytelling of your scene. This capability is particularly beneficial for AI artists who wish to create dynamic and engaging visual narratives, as it allows for seamless transitions and focus shifts within the rendered environment. The RenderFormerCameraTarget node is an essential component for achieving professional-grade renderings, as it provides the necessary tools to control the camera's behavior in relation to specific scene elements.
This parameter defines the x-coordinate of the camera's position in the 3D space. It determines the horizontal placement of the camera, affecting the perspective and framing of the scene. The value can range from -10.0 to 10.0, with a default of 0.0, allowing for fine-tuning of the camera's lateral position.
This parameter specifies the y-coordinate of the camera's position, which influences the vertical placement of the camera in the scene. Adjusting this value can change the camera's height relative to the scene elements. The range is from -10.0 to 10.0, with a default of -2.0, providing flexibility in setting the camera's elevation.
This parameter sets the z-coordinate of the camera's position, affecting the depth placement of the camera in the 3D space. It controls how close or far the camera is from the scene, impacting the overall depth perception. The value ranges from -10.0 to 10.0, with a default of 0.0.
This parameter determines the x-coordinate of the point the camera is looking at, influencing the horizontal direction of the camera's focus. It helps in aligning the camera's view with specific targets in the scene. The range is from -10.0 to 10.0, with a default of 0.0.
This parameter specifies the y-coordinate of the point the camera is looking at, affecting the vertical direction of the camera's focus. It is crucial for setting the camera's gaze towards particular elements in the scene. The range is from -10.0 to 10.0, with a default of 0.0.
This parameter sets the z-coordinate of the point the camera is looking at, impacting the depth direction of the camera's focus. It is essential for ensuring the camera is directed towards the intended target within the scene. The range is from -10.0 to 10.0, with a default of 0.0.
The field of view (FOV) parameter defines the extent of the observable world seen through the camera at any given moment. It is measured in degrees and affects the camera's perspective, with a wider FOV capturing more of the scene. The value ranges from 1.0 to 179.0, with a default of 37.5, allowing for adjustments to the camera's viewing angle.
The output parameter CAMERA provides the camera settings as a structured data object. This output includes the camera's position, the point it is looking at, and the field of view. It is essential for rendering the scene with the specified camera configuration, ensuring that the visual output aligns with the intended artistic vision.
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