ComfyUI > Nodes > ComfyUI_PHRenderFormerWrapper > RenderFormer Scene Builder

ComfyUI Node: RenderFormer Scene Builder

Class Name

RenderFormerSceneBuilder

Category
PHRenderFormer
Author
paulh4x (Account age: 391days)
Extension
ComfyUI_PHRenderFormerWrapper
Latest Updated
2025-08-08
Github Stars
0.03K

How to Install ComfyUI_PHRenderFormerWrapper

Install this extension via the ComfyUI Manager by searching for ComfyUI_PHRenderFormerWrapper
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI_PHRenderFormerWrapper in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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RenderFormer Scene Builder Description

Powerful node for constructing 3D scenes with mesh, lighting, and camera properties, simplifying scene creation for artists and designers.

RenderFormer Scene Builder:

The RenderFormerSceneBuilder is a powerful node designed to construct a 3D scene using a combination of mesh, lighting, and camera properties. This node is integral for creating visually compelling scenes by integrating various elements such as the geometry of objects, the lighting environment, and the camera perspective. It allows for the dynamic assembly of scenes, offering flexibility in how these components are combined and manipulated. The node is particularly beneficial for artists and designers who wish to create complex scenes without delving into the technical intricacies of 3D modeling. By providing a structured approach to scene building, it simplifies the process of scene creation, enabling users to focus on the artistic aspects of their work.

RenderFormer Scene Builder Input Parameters:

mesh

The mesh parameter is a required input that specifies the 3D model or geometry to be used in the scene. It defines the shape and structure of the objects within the scene, serving as the foundational element upon which other properties like lighting and camera are applied.

lighting

The lighting parameter is a required input that determines the lighting setup for the scene. It affects how the mesh is illuminated, influencing the mood and visual appeal of the scene. Proper lighting can enhance the details and textures of the mesh, making it a crucial component of scene building.

camera

The camera parameter is a required input that sets the viewpoint from which the scene is rendered. It defines the perspective and framing of the scene, impacting how the final image is perceived. The camera's position and orientation are essential for achieving the desired visual composition.

camera_sequence

The camera_sequence is an optional parameter that allows for the specification of a sequence of camera positions and orientations. This is useful for creating animations or dynamic scenes where the camera moves or changes over time, adding a layer of complexity and interest to the scene.

lighting_sequence

The lighting_sequence is an optional parameter that enables the definition of a sequence of lighting setups. This can be used to simulate changes in lighting conditions over time, such as day-to-night transitions, enhancing the realism and dynamism of the scene.

mesh_sequence

The mesh_sequence is an optional parameter that allows for the use of a sequence of meshes. This is particularly useful for animations where the geometry of objects changes over time, such as morphing or transforming objects, providing a more engaging visual experience.

num_frames

The num_frames parameter is an optional integer that specifies the number of frames to be generated in the scene sequence. It has a default value of 1, with a minimum of 1 and a maximum of 1000. This parameter is crucial for animations, as it determines the duration and smoothness of the sequence.

add_default_background

The add_default_background is an optional boolean parameter that, when set to true, adds a default background to the scene. This can be useful for quickly setting up a scene without needing to specify a custom background, providing a simple and effective way to enhance the visual context.

RenderFormer Scene Builder Output Parameters:

SCENE

The SCENE output represents the constructed 3D scene based on the provided mesh, lighting, and camera inputs. It is the final visual output that can be rendered or further manipulated, serving as the culmination of the scene-building process.

SCENE_SEQUENCE

The SCENE_SEQUENCE output is a sequence of scenes generated when multiple frames or sequences are specified. It is essential for animations, providing a series of frames that can be played back to create motion or dynamic changes within the scene.

RenderFormer Scene Builder Usage Tips:

  • To create a smooth animation, ensure that the num_frames parameter is set to a higher value, allowing for gradual transitions between frames.
  • Utilize the lighting_sequence and camera_sequence parameters to add dynamic lighting and camera movements, enhancing the visual storytelling of your scene.
  • Experiment with different lighting setups to see how they affect the mood and appearance of your scene, as lighting can dramatically change the perception of the 3D objects.

RenderFormer Scene Builder Common Errors and Solutions:

Missing Mesh Input

  • Explanation: This error occurs when the required mesh input is not provided.
  • Solution: Ensure that a valid mesh is specified in the input parameters to avoid this error.

Invalid Number of Frames

  • Explanation: This error arises when the num_frames parameter is set outside the allowed range of 1 to 1000.
  • Solution: Adjust the num_frames value to be within the specified range to resolve this issue.

Lighting Setup Not Found

  • Explanation: This error indicates that the specified lighting setup is missing or incorrect.
  • Solution: Verify that the lighting input is correctly defined and available in the scene setup.

RenderFormer Scene Builder Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI_PHRenderFormerWrapper
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