ComfyUI > Nodes > ComfyUI_PHRenderFormerWrapper > RenderFormer Lighting Target

ComfyUI Node: RenderFormer Lighting Target

Class Name

RenderFormerLightingTarget

Category
PHRenderFormer
Author
paulh4x (Account age: 391days)
Extension
ComfyUI_PHRenderFormerWrapper
Latest Updated
2025-08-08
Github Stars
0.03K

How to Install ComfyUI_PHRenderFormerWrapper

Install this extension via the ComfyUI Manager by searching for ComfyUI_PHRenderFormerWrapper
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI_PHRenderFormerWrapper in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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RenderFormer Lighting Target Description

Facilitates smooth lighting transitions in 3D scenes for dynamic effects and animations.

RenderFormer Lighting Target:

The RenderFormerLightingTarget node is designed to facilitate the transition of lighting conditions within a 3D scene, allowing you to smoothly animate changes in lighting from a starting state to a desired end state. This node is particularly useful for creating dynamic lighting effects in animations or simulations, where the lighting needs to evolve over time. By defining both the initial and final lighting parameters, the node generates a sequence that can be used to interpolate lighting changes, enhancing the realism and visual appeal of your scenes. The primary goal of this node is to provide a flexible and intuitive way to manage lighting transitions, making it easier for you to achieve complex lighting animations without needing extensive technical knowledge.

RenderFormer Lighting Target Input Parameters:

start_lighting

The start_lighting parameter is a list that contains the initial lighting configuration from which the transition will begin. It is crucial for defining the starting point of the lighting sequence. This parameter must be a valid list with at least one lighting definition, as it serves as the basis for calculating the changes to the end state. If this parameter is not correctly set, the node will raise an exception, indicating an invalid input.

end_pos_x

The end_pos_x parameter specifies the x-coordinate of the final position of the light source. It determines where the light will be positioned along the x-axis at the end of the transition. This parameter allows you to control the spatial movement of the light source, contributing to the overall dynamic effect.

end_pos_y

The end_pos_y parameter specifies the y-coordinate of the final position of the light source. Similar to end_pos_x, it controls the vertical movement of the light source, allowing you to position the light accurately in the 3D space.

end_pos_z

The end_pos_z parameter specifies the z-coordinate of the final position of the light source. It completes the spatial positioning by determining the depth of the light source in the scene, ensuring that the light is placed correctly in the 3D environment.

end_rot_x

The end_rot_x parameter defines the final rotation of the light source around the x-axis. This parameter is essential for adjusting the orientation of the light, which can affect the direction and spread of the light beams.

end_rot_y

The end_rot_y parameter defines the final rotation of the light source around the y-axis. It allows you to control the tilt of the light source, which can be used to create specific lighting effects or to highlight certain areas of the scene.

end_rot_z

The end_rot_z parameter defines the final rotation of the light source around the z-axis. This parameter is crucial for achieving the desired orientation of the light, ensuring that the light beams are directed appropriately.

end_scale

The end_scale parameter determines the final scale of the light source. It affects the size of the light, which can influence the intensity and spread of the light beams. Adjusting this parameter allows you to create more dramatic lighting effects by changing the perceived size of the light source.

end_emissive_strength

The end_emissive_strength parameter controls the final emissive strength of the light source's material. It determines how bright the light will appear at the end of the transition. This parameter is key to achieving the desired brightness and intensity of the light, allowing for subtle or dramatic changes in lighting.

RenderFormer Lighting Target Output Parameters:

lighting_output

The lighting_output parameter is a dictionary that contains both the start and end states of the lighting configuration. It is returned under the generic 'LIGHTING' type, making it compatible with other nodes, such as the Combine node. This output is essential for connecting the lighting sequence to other parts of your scene, enabling seamless integration and animation of lighting changes.

RenderFormer Lighting Target Usage Tips:

  • Ensure that the start_lighting parameter is correctly defined as a list with at least one valid lighting definition to avoid errors.
  • Use the position and rotation parameters (end_pos_x, end_pos_y, end_pos_z, end_rot_x, end_rot_y, end_rot_z) to create dynamic and realistic lighting movements that enhance the visual storytelling of your scene.
  • Adjust the end_emissive_strength to control the brightness of the light, which can be particularly useful for simulating different times of day or mood changes in your animation.

RenderFormer Lighting Target Common Errors and Solutions:

RenderFormer Lighting Target: Invalid start_lighting input.

  • Explanation: This error occurs when the start_lighting parameter is not provided as a valid list or is empty.
  • Solution: Ensure that the start_lighting parameter is a list containing at least one valid lighting definition. Double-check the input to confirm it meets the required format.

RenderFormer Lighting Target Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI_PHRenderFormerWrapper
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