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Facilitates creation and manipulation of lighting in 3D scenes for AI artists using ComfyUI, enabling customization for visual effects.
RenderFormerLighting is a node designed to facilitate the creation and manipulation of lighting within a 3D scene, specifically tailored for AI artists working with the ComfyUI framework. This node allows you to define the properties of a light source, including its position, rotation, scale, and emissive characteristics, which are crucial for achieving the desired visual effects in your scene. By providing a comprehensive set of parameters, RenderFormerLighting enables you to customize the lighting to suit your artistic vision, enhancing the realism and mood of your renderings. The node's primary goal is to offer a flexible and intuitive interface for setting up lighting, making it accessible even to those without a deep technical background in 3D graphics.
This parameter specifies the color of the light in RGB format. It determines the hue of the light emitted by the source, which can significantly impact the atmosphere and tone of your scene. The color is defined as a string, typically in the format of a hex code or a comma-separated list of RGB values. There is no explicit minimum or maximum value, but it is generally expected to be within the standard RGB range of 0 to 255 for each component.
Emissive strength controls the intensity of the light emitted by the source. A higher value results in a brighter light, which can illuminate larger areas or create more pronounced highlights. This parameter is a floating-point number, with a typical range starting from 0 (no light) to higher values depending on the desired brightness. The default value is often set to 1.0 for a standard light intensity.
This parameter sets the x-coordinate of the light's position in the 3D space. It determines where the light source is located along the horizontal axis, affecting how shadows and highlights are cast in the scene. The value is a floating-point number, with no strict minimum or maximum, allowing for flexible placement within the scene.
Similar to light_pos_x, this parameter defines the y-coordinate of the light's position, controlling its vertical placement in the scene. Adjusting this value can change the angle and coverage of the light, influencing the overall lighting dynamics. It is also a floating-point number with flexible range options.
This parameter specifies the z-coordinate of the light's position, determining its depth placement in the 3D space. By adjusting this value, you can move the light source closer to or further from the camera, affecting the intensity and spread of the light. It is a floating-point number with no fixed limits.
This parameter controls the rotation of the light source around the x-axis. It affects the direction in which the light is cast, allowing you to create dynamic lighting effects by tilting the light source. The value is typically in degrees, with a range from 0 to 360.
Rot_y defines the rotation of the light source around the y-axis, influencing the horizontal direction of the light. By adjusting this parameter, you can simulate different times of day or create specific lighting angles. The value is in degrees, ranging from 0 to 360.
This parameter sets the rotation of the light source around the z-axis, affecting the orientation of the light in the scene. It is useful for fine-tuning the light's direction and achieving precise lighting effects. The value is in degrees, with a range from 0 to 360.
Scale determines the size of the light source, which can impact the softness and spread of the light. A larger scale results in a softer, more diffused light, while a smaller scale creates sharper shadows and highlights. The value is a floating-point number, typically starting from 0 for no scale to higher values for larger light sources.
The output of the RenderFormerLighting node is a list containing a single light definition. This definition includes all the specified properties of the light, such as its transform and material attributes. The light definition is crucial for integrating the light into the 3D scene, allowing it to interact with other elements and contribute to the overall visual composition. The output is structured to be easily connected to other nodes within the ComfyUI framework, facilitating seamless scene building and rendering.
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