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ComfyUI > Nodes > ComfyUI-HyMotion > HY-Motion MHR Converter

ComfyUI Node: HY-Motion MHR Converter

Class Name

HYMotionMHRConverter

Category
HY-Motion/converters
Author
Aero-Ex (Account age: 1460days)
Extension
ComfyUI-HyMotion
Latest Updated
2026-05-27
Github Stars
0.03K

How to Install ComfyUI-HyMotion

Install this extension via the ComfyUI Manager by searching for ComfyUI-HyMotion
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-HyMotion in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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HY-Motion MHR Converter Description

Converts MHR data to HyMotion with GPU acceleration for AI artists, streamlining SMPL-X parameter fitting and 3D model integration.

HY-Motion MHR Converter:

The HYMotionMHRConverter is a powerful node designed to facilitate the conversion of MHR (Mesh Human Representation) data into HyMotion data, leveraging ultra-fast GPU acceleration. This node is particularly beneficial for AI artists and developers working with 3D body models, as it efficiently fits SMPL-X parameters to MHR vertices, enabling seamless integration and manipulation of 3D human models. The converter is capable of processing data in seconds, making it an ideal tool for real-time applications and rapid prototyping. By handling the complexities of MHR formatting and SMPL-X fitting internally, the HYMotionMHRConverter simplifies the workflow, allowing users to focus on creative aspects rather than technical intricacies.

HY-Motion MHR Converter Input Parameters:

mhr_params

The mhr_params parameter is crucial as it contains the MHR data that needs to be converted. This data typically includes vertices and camera transformations necessary for the conversion process. If not provided, the node will attempt to generate it from either mesh_data or skeleton. This parameter ensures that the node has the necessary information to perform the conversion accurately.

fit_hands

The fit_hands parameter is a boolean option that determines whether the hands should be fitted during the conversion process. By default, this is set to True, meaning the node will attempt to fit the hands to the MHR data. This option is important for achieving a more detailed and accurate representation of the human model, especially in applications where hand gestures are significant.

flip_orientation

The flip_orientation parameter is another boolean option that specifies whether the orientation of the model should be flipped during conversion. The default value is True, which means the node will adjust the orientation to match the expected output format. This is particularly useful when dealing with different coordinate systems or when the input data has a different orientation than the desired output.

device

The device parameter allows you to specify the computational device to be used for the conversion process. You can choose between cuda and cpu, with cuda being the default option. This parameter is essential for optimizing performance, as using a GPU (via cuda) can significantly speed up the conversion process compared to using a CPU.

mesh_data

The mesh_data parameter is optional and provides mesh data from the SAM 3D Body Process node. This data can be used as an alternative source for generating mhr_params if they are not directly provided. It is particularly useful when working with outputs from other nodes or processes that generate mesh data.

skeleton

The skeleton parameter is also optional and provides skeleton data from the SAM 3D Body Process node. Similar to mesh_data, this can be used to generate mhr_params if they are not available. This parameter is beneficial when the input data is in the form of a skeleton rather than a mesh.

HY-Motion MHR Converter Output Parameters:

HYMOTION_DATA

The HYMOTION_DATA output parameter represents the converted HyMotion data. This data is the result of fitting the SMPL-X parameters to the MHR vertices and includes all necessary transformations and adjustments made during the conversion process. The output is crucial for further processing or visualization of the 3D human model, providing a ready-to-use format for various applications.

HY-Motion MHR Converter Usage Tips:

  • Ensure that either mhr_params, mesh_data, or skeleton is provided to avoid errors during the conversion process.
  • Utilize the device parameter to select cuda for faster processing if a compatible GPU is available, as this can significantly reduce conversion times.
  • Consider setting fit_hands to False if hand fitting is not necessary for your application, as this can slightly improve processing speed.

HY-Motion MHR Converter Common Errors and Solutions:

Must provide either mesh_data, skeleton, or mhr_params

  • Explanation: This error occurs when none of the required input data (mhr_params, mesh_data, or skeleton) is provided to the node.
  • Solution: Ensure that at least one of these inputs is supplied to the node to proceed with the conversion.

Error during conversion process

  • Explanation: This error might occur due to issues with the input data or computational device settings.
  • Solution: Verify that the input data is correctly formatted and that the device parameter is set to a valid option (cuda or cpu). Additionally, check for any compatibility issues with the GPU if cuda is selected.

HY-Motion MHR Converter Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-HyMotion
RunComfy
Copyright 2025 RunComfy. All Rights Reserved.

RunComfy is the premier ComfyUI platform, offering ComfyUI online environment and services, along with ComfyUI workflows featuring stunning visuals. RunComfy also provides AI Models, enabling artists to harness the latest AI tools to create incredible art.

HY-Motion MHR Converter