ComfyUI > Nodes > ComfyUI-Creepy_nodes > Dynamic Conditioning (Creepybits)

ComfyUI Node: Dynamic Conditioning (Creepybits)

Class Name

DynamicConditioning

Category
Creepybits/Switches
Author
Creepybits (Account age: 2146days)
Extension
ComfyUI-Creepy_nodes
Latest Updated
2025-12-07
Github Stars
0.02K

How to Install ComfyUI-Creepy_nodes

Install this extension via the ComfyUI Manager by searching for ComfyUI-Creepy_nodes
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-Creepy_nodes in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

Visit ComfyUI Online for ready-to-use ComfyUI environment

  • Free trial available
  • 16GB VRAM to 80GB VRAM GPU machines
  • 400+ preloaded models/nodes
  • Freedom to upload custom models/nodes
  • 200+ ready-to-run workflows
  • 100% private workspace with up to 200GB storage
  • Dedicated Support

Run ComfyUI Online

Dynamic Conditioning (Creepybits) Description

DynamicConditioning node dynamically selects and applies conditioning models based on input parameters, enhancing AI art generation flexibility.

Dynamic Conditioning (Creepybits):

The DynamicConditioning node is designed to dynamically select and apply conditioning models based on the availability of input parameters. This node is particularly useful in scenarios where multiple conditioning options are available, and a decision needs to be made on which one to use. By evaluating the presence of different conditioning inputs, the node ensures that the most appropriate model is selected, thereby enhancing the flexibility and adaptability of your AI art generation process. This dynamic selection process allows for seamless integration of various conditioning models, optimizing the creative output by leveraging the best available resources. The node also provides a unique touch with a "Proverb of the day," adding a bit of whimsy to its functionality.

Dynamic Conditioning (Creepybits) Input Parameters:

conditioning1

conditioning1 is an optional input parameter that represents the first conditioning model to be considered by the node. If provided, this model will be prioritized and used for the conditioning process. This parameter allows you to specify a primary conditioning model, ensuring that your preferred model is utilized if available. There are no specific minimum or maximum values, as it depends on the conditioning model you choose to input.

conditioning2

conditioning2 serves as an alternative conditioning model that the node will consider if conditioning1 is not provided or is None. This parameter acts as a backup, ensuring that the node can still function effectively even if the primary model is unavailable. Like conditioning1, there are no specific value constraints, as it is contingent on the model you input.

conditioning3

conditioning3 is another optional input parameter that provides a third conditioning model option. It is used if both conditioning1 and conditioning2 are unavailable. This parameter ensures that the node has multiple fallback options, enhancing its robustness and reliability in various scenarios. As with the other conditioning parameters, there are no specific value constraints.

Dynamic Conditioning (Creepybits) Output Parameters:

CONDITIONING

The CONDITIONING output parameter represents the selected conditioning model that the node has determined to be the most appropriate based on the input parameters provided. This output is crucial as it directly influences the conditioning applied to the AI art generation process, ensuring that the best available model is utilized to achieve the desired creative results.

show_help

The show_help output parameter provides a string containing a "Proverb of the day." While this output does not directly impact the conditioning process, it adds an element of fun and engagement, offering a light-hearted touch to the node's functionality. This output can serve as a conversation starter or simply bring a smile to your face during the creative process.

Dynamic Conditioning (Creepybits) Usage Tips:

  • Ensure that you provide at least one conditioning model as an input to maximize the node's effectiveness. If you have multiple models, prioritize them by inputting your preferred model as conditioning1.
  • Use the node's dynamic selection capability to experiment with different conditioning models and observe how they influence your AI art outputs. This can help you discover new creative possibilities and optimize your workflow.

Dynamic Conditioning (Creepybits) Common Errors and Solutions:

No valid conditioning models provided

  • Explanation: This error occurs when none of the conditioning input parameters (conditioning1, conditioning2, or conditioning3) are provided or all are None.
  • Solution: Ensure that you provide at least one valid conditioning model as an input to the node. Check your input parameters to confirm that they are correctly specified and not None.

Dynamic Conditioning (Creepybits) Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-Creepy_nodes
RunComfy
Copyright 2025 RunComfy. All Rights Reserved.

RunComfy is the premier ComfyUI platform, offering ComfyUI online environment and services, along with ComfyUI workflows featuring stunning visuals. RunComfy also provides AI Models, enabling artists to harness the latest AI tools to create incredible art.