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Seed Audio 1.0: Text-to-Audio with Voice Presets & Reference Audio on Models and API | RunComfy

bytedance/seed-audio-1.0/text-to-audio

Generate natural speech and spoken audio from text, reference clips, or an image with Seed Audio 1.0 on RunComfy, with voice presets and adjustable speed, pitch, and output format, available in the browser and via API.

Text to synthesize. Cite reference clips in order with @Audio1, @Audio2, @Audio3.
Preset voice used for synthesis.
Up to 3 reference clips, cited in the prompt as @Audio1, @Audio2, @Audio3. Each clip up to 30s, 10MB, wav/mp3/pcm/ogg_opus.
A single reference image (jpeg/png/webp, up to 10MB). Cannot be combined with audio references.
Output audio container.
Sample rate of the output audio in Hz.
Read speed. 1.0 is normal, 0.5 is half speed, 2.0 is double speed.
Output loudness. 1.0 is normal, 0.5 is half, 2.0 is double.
Voice pitch shift in semitones. 0 is normal, -12 lowers by one octave, 12 raises by one octave.
Idle
The rate is $0.075 per minute.

Introduction To Seed Audio 1.0

Bytedance's Seed Audio 1.0 turns written prompts into high-quality, natural-sounding audio, and can be guided by text, up to three reference clips, or a single image, billed at $0.075 per minute.
Trading scripted recording sessions and voice talent scheduling for prompt-driven synthesis, Seed Audio 1.0 lets creators, product teams, and localization studios produce spoken audio in minutes.
For developers, Seed Audio 1.0 on RunComfy can be used both in the browser and via an HTTP API, so you don't need to host or scale the model yourself.
Ideal for: Voiceover and Narration | Multilingual Localization | Interactive Audio Prototyping

Bytedance / Seed Audio 1.0#


Seed Audio 1.0 is a text-to-audio model from Bytedance that turns written prompts into clear, natural-sounding speech and spoken audio. You can steer the result three ways: a plain text prompt, up to three short reference clips, or a single reference image that informs the delivery.


Output format: Audio only / formats wav, mp3, pcm, ogg_opus / sample rate 8 kHz to 48 kHz.


Highlights#


Seed Audio 1.0 is built for fast, flexible audio synthesis with controllable delivery.


  • Three guidance modes: Drive synthesis from text alone, from preset voices, or from your own reference audio; reference image guidance is also supported as an alternative to audio.
  • Reference audio by order: Cite up to three clips inside the prompt with @Audio1, @Audio2, and @Audio3 to mix sources or carry a target delivery into the read.
  • Multilingual presets: Choose from a set of preset voices spanning English, Chinese, Spanish, Japanese, Indonesian, and Portuguese blends.
  • Delivery controls: Adjust speed, volume, and pitch so the read matches the pacing and tone your project needs.
  • Flexible output: Export wav, mp3, pcm, or ogg_opus at sample rates up to 48 kHz for downstream editing.

Parameters#


ParameterRequiredTypeDefaultRange / OptionsDescription
prompt*Yes (*)string—Free textText to synthesize; cite reference clips in order with @Audio1, @Audio2, @Audio3.
voiceNostringvivi_mixed_en_zh_ja_es_idPreset voice listPreset voice used for synthesis.
audio_urlsNoarray—Up to 3 URLsReference clips (wav/mp3/pcm/ogg_opus), each up to 30s and 10MB.
image_urlNostring—jpeg/png/webp, up to 10MBOne reference image; cannot be combined with audio references.
output_formatNostringmp3wav, mp3, pcm, ogg_opusOutput audio container.
sample_rateNointeger240008000 - 48000Output sample rate in Hz.
speedNonumber10.5 - 2.0Read speed; 1.0 is normal pacing.
volumeNonumber10.5 - 2.0Output loudness; 1.0 is normal.
pitchNointeger0-12 - 12Pitch shift in semitones.

Pricing#


Seed Audio 1.0 on RunComfy uses time-based billing that follows the length of the generated audio.


Billing unitRate
Per minute of generated audio$0.075

Estimated cost examples


DurationApprox. cost
15 s~$0.019
30 s~$0.038
60 s~$0.075
120 s~$0.150

How to Use#


Follow these steps to get a clean read from Seed Audio 1.0.


  1. Open the Seed Audio 1.0 model on RunComfy and reveal the generation panel.
  2. Write the prompt you want voiced, keeping punctuation natural so phrasing and pauses land well.
  3. Pick a preset voice, or skip it and attach reference audio when you want a specific delivery.
  4. To use references, add up to three clip URLs and cite them in the prompt as @Audio1, @Audio2, @Audio3.
  5. Alternatively, supply one reference image instead of audio to inform the tone of the read.
  6. Tune speed, volume, and pitch, then choose an output_format and sample_rate that fit your workflow.
  7. Run the generation, preview the result, and download the file from your job history.
  8. For automation, send the same fields to the Seed Audio 1.0 endpoint on RunComfy; no self-hosting is required.

Prompt & Reference Tips#


  • Write the way you want it spoken: short sentences and clear punctuation produce steadier pacing in Seed Audio 1.0.
  • Keep reference clips short and clean; each should stay under 30 seconds and 10MB for reliable results.
  • Match the clip order to your prompt citations so @Audio1, @Audio2, and @Audio3 point to the intended sources.
  • Use a preset voice for fast drafts, then switch to reference audio when you need a particular character.
  • Choose image guidance only when you are not passing audio, since the two reference modes cannot be combined.
  • Nudge speed and pitch in small steps; large jumps can make the read sound unnatural.

How Seed Audio 1.0 compares to other models#


  • Multi-modal prompting: Unlike many text-only voice tools, Seed Audio 1.0 accepts text, reference audio, or an image to shape the output, based on publicly available information.
  • Reference handling: Citing clips by order with @Audio markers gives finer source control than a single fixed voice slot.
  • Output flexibility: Multiple container formats and a wide sample-rate range make it easy to slot Seed Audio 1.0 results into existing pipelines.

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Frequently Asked Questions

What is Seed Audio 1.0 and what does it do in a text-to-audio workflow?

Seed Audio 1.0 is a text-to-audio model from Bytedance that turns written prompts into clear, natural-sounding speech and spoken audio. In a text-to-audio workflow on RunComfy, you type what you want voiced and optionally guide the delivery with a preset voice, reference clips, or a single image. It is built for creators who want prompt-driven audio without recording sessions.

What kinds of generation tasks is Seed Audio 1.0 best suited for?

Seed Audio 1.0 works well for voiceover, narration, character lines, audio drama snippets, and multilingual reads. The preset voices and delivery controls let you steer pacing, loudness, and pitch to match a scene or brand. Because Seed Audio 1.0 accepts reference audio, it is also useful when you need a consistent target delivery across multiple clips.

How does Seed Audio 1.0 use reference audio and reference images?

With Seed Audio 1.0 you can attach up to three reference clips and cite them in the prompt by order as @Audio1, @Audio2, and @Audio3, which lets you mix or carry a target delivery into the read. Alternatively, you can provide a single reference image to inform the tone, but image and audio references cannot be combined in the same request. Each reference clip should stay short, within about 30 seconds and 10MB, for reliable results.

Which teams and use cases benefit most from Seed Audio 1.0 in production?

Content creators, product teams, and localization studios can use Seed Audio 1.0 for explainer voiceovers, app prompts, ad reads, and dubbed audio across languages. Developers can wrap Seed Audio 1.0 into pipelines that generate spoken audio on demand from scripts or campaign copy. The mix of preset voices and reference-driven delivery covers both quick drafts and more specific character work from one interface.

What input and output options should I know before using Seed Audio 1.0?

Seed Audio 1.0 takes a required prompt plus optional voice, reference audio, and image inputs, and exposes speed, volume, and pitch controls. Output can be returned as wav, mp3, pcm, or ogg_opus, with sample rates from 8 kHz up to 48 kHz. Exact limits such as clip size and supported formats can vary by provider settings, so check the RunComfy parameter panel before building around them.

Can developers use Seed Audio 1.0 through the RunComfy API?

Yes. You can prototype Seed Audio 1.0 in the RunComfy AI Playground Web UI by adjusting the prompt, voice, references, and delivery controls until the output matches your target. Once the setup is stable, call the same Seed Audio 1.0 model through the RunComfy API with identical parameters to automate generation from your backend or content pipeline. This keeps iteration in the browser and production runs in code, without changing model behavior.

How much does it cost to generate with Seed Audio 1.0 on RunComfy?

Seed Audio 1.0 generations consume usd / credits from your RunComfy balance, and based on available provider information the model is billed at $0.075 per minute of generated audio. New users typically get a free trial usd amount to experiment, after which usage follows the Generation rules shown on the model page. For current rates and any mode-specific differences, refer to the Generation section of the Seed Audio 1.0 page on RunComfy.

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