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ComfyUI > Nodes > comfyui-acemusic > AceMusic Repaint

ComfyUI Node: AceMusic Repaint

Class Name

AceMusicRepaint

Category
AceMusic/Generation
Author
hiroki-abe-58 (Account age: 3515days)
Extension
comfyui-acemusic
Latest Updated
2026-02-09
Github Stars
0.04K

How to Install comfyui-acemusic

Install this extension via the ComfyUI Manager by searching for comfyui-acemusic
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter comfyui-acemusic in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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AceMusic Repaint Description

Modify audio segments creatively with AI models for targeted editing and artistic effects.

AceMusic Repaint:

AceMusicRepaint is a powerful node designed to modify specific segments of an audio track by leveraging advanced AI models. Its primary purpose is to allow you to creatively alter parts of an audio file, such as music or soundscapes, by repainting them with new elements or variations. This node is particularly beneficial for artists and creators who wish to experiment with different audio styles or enhance certain sections of their compositions without altering the entire track. By focusing on a defined time range within the audio, AceMusicRepaint provides a targeted approach to audio editing, enabling precise control over the creative process. The node's capabilities are enhanced by its ability to incorporate captions and retake variance, offering a unique blend of structured and random elements to achieve the desired artistic effect.

AceMusic Repaint Input Parameters:

model

The model parameter specifies the AI model used for repainting the audio. This model determines the style and characteristics of the audio transformation. Selecting the appropriate model is crucial as it directly influences the output's artistic quality and style. There are no explicit minimum or maximum values, but the choice of model should align with your creative goals.

audio

The audio parameter is a dictionary containing the audio data to be repainted. It serves as the source material for the node's operations. The quality and format of the input audio can affect the final output, so ensure that the audio is clear and well-prepared for processing.

start_time

The start_time parameter defines the beginning of the audio segment to be repainted, measured in seconds. It must be less than the end_time and within the duration of the audio file. This parameter allows you to pinpoint the exact starting point for the repainting process, providing precision in editing.

end_time

The end_time parameter marks the end of the audio segment to be repainted, also measured in seconds. It should not exceed the total duration of the audio file and must be greater than the start_time. This parameter, in conjunction with start_time, delineates the specific section of the audio to be modified.

caption

The caption parameter is an optional text input that can guide the repainting process by providing contextual information or thematic direction. While not mandatory, using a caption can help achieve more coherent and contextually relevant audio transformations.

retake_variance

The retake_variance parameter controls the degree of variation introduced during the repainting process. It ranges from 0 to 1, with a default value of 0.5. A higher variance results in more significant changes, while a lower variance maintains closer fidelity to the original audio.

inference_steps

The inference_steps parameter determines the number of processing steps the model takes to repaint the audio. More steps can lead to higher quality and more detailed transformations, with a default value of 27. Adjusting this parameter can balance processing time and output quality.

seed

The seed parameter is used to initialize the random number generator for the repainting process. A specific seed ensures reproducibility of results, while a negative value allows for random seed generation, introducing variability in the output.

AceMusic Repaint Output Parameters:

result

The result parameter is the primary output of the AceMusicRepaint node, containing the repainted audio segment. This output reflects the modifications applied to the specified section of the input audio, incorporating the chosen model's style and any additional parameters like caption and retake variance. The result is typically returned as an audio file, ready for further use or integration into larger projects.

AceMusic Repaint Usage Tips:

  • To achieve consistent results, use a specific seed value. This ensures that the same input parameters will yield identical outputs across different runs.
  • Experiment with different models and retake variance settings to explore a wide range of creative possibilities and find the best fit for your artistic vision.
  • Use captions to guide the repainting process, especially when aiming for thematic or stylistic coherence in the output.

AceMusic Repaint Common Errors and Solutions:

ValueError: start_time ({start_time}) must be less than end_time ({end_time})

  • Explanation: This error occurs when the start_time is equal to or greater than the end_time, which is not allowed as it defines an invalid time range for repainting.
  • Solution: Ensure that the start_time is set to a value less than the end_time and both are within the audio's duration.

End time exceeds audio duration

  • Explanation: This error happens when the end_time is set beyond the actual duration of the input audio file.
  • Solution: Adjust the end_time to be within the bounds of the audio's total duration, ensuring it does not exceed the available length.

AceMusic Repaint Related Nodes

Go back to the extension to check out more related nodes.
comfyui-acemusic
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AceMusic Repaint