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Simulate vintage VGA display effects for nostalgic retro aesthetic in digital images.
The VGA_Effect_v1
node is designed to simulate the visual characteristics of vintage VGA displays, providing a nostalgic effect to digital images. This node is particularly useful for AI artists looking to add a retro aesthetic to their creations, reminiscent of the early days of computer graphics. By applying a series of transformations, such as resolution adjustments, color bleeding, and scanline effects, the node mimics the imperfections and unique visual traits of old VGA monitors. This can enhance the artistic appeal of images by introducing elements like horizontal and vertical jitter, phosphor persistence, and signal noise, which collectively contribute to a more authentic vintage look. The node's primary goal is to offer a versatile tool for creating visually compelling images that evoke the charm of classic computer displays.
This parameter accepts a batch of images that you want to process with the VGA effect. The images are expected to be in a format compatible with the node's processing capabilities, typically as a tensor. The node will apply the VGA effects to each image in the batch, transforming them to reflect the characteristics of vintage VGA displays.
This parameter sets the horizontal resolution of the output image, simulating the pixel density of older VGA monitors. It ranges from 320 to 1024, with a default value of 640. Adjusting this value affects the clarity and detail of the image, with lower values producing a more pixelated effect.
Similar to the horizontal resolution, this parameter controls the vertical resolution of the output image. It ranges from 240 to 768, with a default value of 480. This setting influences the vertical pixel density, contributing to the overall retro aesthetic.
This parameter simulates the refresh rate of a VGA monitor, ranging from 30 to 75 Hz, with a default of 60 Hz. While it doesn't directly alter the static image, it can affect the perception of motion in animations or sequences processed with this node.
This parameter controls the intensity of the scanline effect, which is a hallmark of old CRT displays. It ranges from 0.0 to 1.0, with a default value of 0.15. Higher values increase the visibility of horizontal lines across the image, enhancing the retro feel.
This parameter simulates the persistence of phosphor on a CRT screen, ranging from 0.0 to 1.0, with a default of 0.2. It affects how long the image lingers on the screen, creating a trailing effect that can add depth to the visual output.
This parameter controls the amount of color bleeding, a common artifact in older displays where colors spread beyond their intended boundaries. It ranges from 0.0 to 1.0, with a default of 0.3. Adjusting this can enhance the vintage look by introducing subtle color distortions.
This parameter introduces random noise to the image, simulating the signal interference often seen in analog displays. It ranges from 0.0 to 0.5, with a default of 0.05. Increasing this value adds a grainy texture, further enhancing the retro aesthetic.
This parameter simulates horizontal sync jitter, a common issue in old monitors where the horizontal alignment of the image would fluctuate. It ranges from 0.0 to 5.0, with a default of 0.5. This effect can add a dynamic, imperfect quality to the image.
This parameter simulates vertical sync jitter, affecting the vertical alignment of the image. It ranges from 0.0 to 2.0, with a default of 0.2. Like horizontal jitter, it introduces a subtle instability that contributes to the authenticity of the VGA effect.
The output of the VGA_Effect_v1
node is a batch of images that have been processed to emulate the appearance of vintage VGA displays. Each image reflects the combined effects of the input parameters, such as resolution adjustments, scanlines, and color distortions. The result is a visually distinct image that captures the essence of early computer graphics, offering a unique aesthetic for artistic projects.
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