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Generate seamless textures with customization options for AI artists, ensuring visually appealing and consistent results.
The SeamlessTexture node is designed to generate seamless textures from input images, making it an invaluable tool for AI artists looking to create continuous patterns without visible edges or seams. This node offers a variety of customization options to tailor the texture generation process, such as adjusting the texture's direction, repeating patterns, and enhancing details. By utilizing advanced techniques like color correction and interpolation, SeamlessTexture ensures that the resulting textures are not only seamless but also visually appealing and consistent. This node is particularly beneficial for creating textures for 3D models, game environments, or any digital artwork requiring a seamless pattern.
This parameter represents the input image from which the seamless texture will be generated. It is the starting point for the entire process, and the quality and characteristics of this image will significantly influence the final output.
This integer parameter defines the size of the tiles in the seamless texture, with a default value of 512. It can range from 64 to 2048, in increments of 64. Larger tile sizes result in more detailed textures, while smaller sizes may be more suitable for subtle patterns.
Overlap determines the amount of overlap between tiles, with a default value of 64. It ranges from 0 to 256, in increments of 8. Increasing overlap can help in blending the edges of tiles more smoothly, reducing visible seams.
This parameter allows you to choose the pattern type for the texture, with options including "simple," "mirror," and "rotate." The default is "simple." Each pattern type offers a different method of arranging the tiles, affecting the overall look of the texture.
Interpolation determines the method used to resize the texture, with options "nearest," "bilinear," and "bicubic." The default is "bilinear." This choice affects the smoothness and quality of the resized texture.
This integer parameter specifies how many times the texture should be repeated, with a default of 1. It ranges from 1 to 10. Increasing the repeat count can create more complex patterns by repeating the base texture multiple times.
This parameter sets the direction of the texture, with options "horizontal," "vertical," and "diagonal." The default is "horizontal." Changing the direction can significantly alter the appearance of the texture.
Detail level is a float parameter that adjusts the amount of detail in the texture, with a default of 1.0. It ranges from 0.1 to 2.0, in increments of 0.1. Higher values enhance details, while lower values may smooth out the texture.
Edge padding is an integer parameter that adds padding to the edges of the texture, with a default of 0. It ranges from 0 to 128. Padding can help in blending the texture with other elements in a composition.
This float parameter controls the amount of blur applied to the edges of the texture, with a default of 0.0. It ranges from 0.0 to 100.0. Blurring edges can help in creating a softer transition between tiles.
Edge fade is a float parameter that determines the degree of fading applied to the edges, with a default of 0.0. It ranges from 0.0 to 100.0. Fading can help in reducing the visibility of seams.
This boolean parameter enables or disables color correction, with a default of False. When enabled, it adjusts the colors in the texture to ensure consistency and visual appeal.
This float parameter sets the strength of the color correction, with a default of 0.5. It ranges from 0.0 to 1.0, in increments of 0.1. Higher values apply stronger color adjustments.
This float parameter defines the clip limit for color correction, with a default of 0.03. It ranges from 0.01 to 0.1, in increments of 0.01. Adjusting this can help in controlling the extent of color changes.
Light equalization is a float parameter that balances the lighting across the texture, with a default of 0.0. It ranges from 0.0 to 100.0. This can help in creating a more uniform appearance.
This float parameter removes gradients from the texture, with a default of 0.0. It ranges from 0.0 to 100.0. Removing gradients can help in achieving a more consistent texture.
The seamless output is the final seamless texture generated by the node. It is a high-quality, continuous pattern that can be used in various digital art applications, ensuring no visible seams or edges.
The preview output provides a smaller, 256x256 version of the seamless texture. This allows you to quickly assess the overall appearance and quality of the texture before using the full-sized version.
pattern_type
settings to achieve unique texture arrangements that suit your project needs.color_correction
and adjust its strength to ensure the colors in your texture are consistent and visually appealing.tile_size
and repeat_count
to balance between detail and pattern complexity, depending on the requirements of your project.<shape>
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