ComfyUI > Nodes > ComfyUI-ShaderNoiseKSampler > Shader Noise KSampler (Direct)

ComfyUI Node: Shader Noise KSampler (Direct)

Class Name

ShaderNoiseKSamplerDirect

Category
sampling
Author
AEmotionStudio (Account age: 450days)
Extension
ComfyUI-ShaderNoiseKSampler
Latest Updated
2025-06-03
Github Stars
0.04K

How to Install ComfyUI-ShaderNoiseKSampler

Install this extension via the ComfyUI Manager by searching for ComfyUI-ShaderNoiseKSampler
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-ShaderNoiseKSampler in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Shader Noise KSampler (Direct) Description

Enhances AI artists' creative process with direct noise sampling for shader effects, enabling precise control over visual textures and patterns.

Shader Noise KSampler (Direct):

The ShaderNoiseKSamplerDirect node is a specialized tool designed to enhance the creative process of AI artists by providing a direct method for sampling noise with shader effects. This node is part of a broader system that allows for the generation of complex visual textures and patterns through the use of shader-based noise sampling. Its primary purpose is to offer a flexible and powerful way to manipulate noise characteristics, enabling artists to achieve a wide range of visual effects. By leveraging parameters such as shader strength, blend modes, and noise transformations, this node allows for precise control over the appearance and behavior of noise in generated images. The node is particularly beneficial for creating intricate textures and dynamic visual effects, making it an essential component for artists looking to push the boundaries of AI-generated art.

Shader Noise KSampler (Direct) Input Parameters:

model

The model parameter specifies the AI model used for noise sampling. It determines the underlying architecture and capabilities of the noise generation process. This parameter is crucial as it influences the quality and style of the generated noise patterns.

seed

The seed parameter is a numerical value that initializes the random number generator, ensuring reproducibility of results. By setting a specific seed, you can achieve consistent noise patterns across different runs, which is essential for iterative design processes.

steps

The steps parameter defines the number of iterations the sampling process will undergo. More steps generally lead to finer and more detailed noise patterns, but also increase computation time.

cfg

The cfg parameter, or configuration, adjusts the balance between adhering to the input conditions and exploring new variations. It impacts the creativity and adherence of the generated noise to the initial conditions.

sampler_name

The sampler_name parameter specifies the algorithm used for sampling noise. Different samplers can produce varying results, affecting the texture and style of the noise.

scheduler

The scheduler parameter manages the timing and sequence of the sampling process, influencing how noise evolves over the iterations.

positive

The positive parameter is used to guide the noise generation towards desired features or characteristics, enhancing specific aspects of the output.

negative

The negative parameter serves to suppress unwanted features in the noise generation, helping to refine and focus the output.

latent_image

The latent_image parameter provides an initial image or latent space representation that the noise will be applied to, serving as a starting point for the sampling process.

denoise

The denoise parameter, with a default value of 1.0, controls the level of noise reduction applied during sampling. A higher value results in smoother outputs, while a lower value retains more noise detail.

sequential_stages

The sequential_stages parameter determines the number of stages in the sequential noise application process, affecting the complexity and layering of the noise.

injection_stages

The injection_stages parameter specifies how many stages will involve direct noise injection, influencing the intensity and distribution of noise effects.

shader_strength

The shader_strength parameter, defaulting to 0.3, controls the intensity of the shader effects applied to the noise, impacting the overall visual impact.

blend_mode

The blend_mode parameter, with options like "multiply," determines how the noise is blended with the underlying image, affecting the final appearance.

noise_transform

The noise_transform parameter specifies any transformations applied to the noise, such as scaling or rotation, altering its visual characteristics.

sequential_distribution

The sequential_distribution parameter, defaulting to "linear_decrease," defines how shader strength is distributed across sequential stages, impacting the progression of effects.

injection_distribution

The injection_distribution parameter, also defaulting to "linear_decrease," determines the distribution of shader strength across injection stages, affecting the layering of noise.

use_temporal_coherence

The use_temporal_coherence parameter, a boolean, ensures consistency across frames in animations, maintaining visual coherence over time.

debug_level

The debug_level parameter, with options like "0-Off" to "3-Verbose," controls the amount of debugging information provided, aiding in understanding the sampling process.

fast_high_channel_noise

The fast_high_channel_noise parameter, a boolean, enables a faster noise generation method for models with many channels, optimizing performance.

denoise_visualization_frequency

The denoise_visualization_frequency parameter, defaulting to "25% intervals," specifies how often images are saved during denoising, balancing detail with performance.

custom_sigmas

The custom_sigmas parameter allows for custom sigma values in the noise generation, providing additional control over noise characteristics.

target_attribute_changes

The target_attribute_changes parameter, a string, connects to output from a ParameterResponseMapperNode, guiding attribute adjustments during sampling.

shader_type

The shader_type parameter, defaulting to "tensor_field," specifies the type of shader used, influencing the style and complexity of the noise.

shape_type

The shape_type parameter, defaulting to "none," defines the geometric shape applied to the noise, affecting its structure.

color_scheme

The color_scheme parameter, defaulting to "none," determines the color palette used in the noise, impacting its visual appeal.

noise_scale

The noise_scale parameter, defaulting to 1.0, adjusts the scale of the noise pattern, influencing its granularity and detail.

octaves

The octaves parameter, defaulting to 3.0, controls the number of noise layers, affecting the depth and complexity of the pattern.

warp_strength

The warp_strength parameter, defaulting to 0.5, determines the intensity of warping effects applied to the noise, altering its flow and distortion.

shape_mask_strength

The shape_mask_strength parameter, defaulting to 1.0, controls the influence of shape masks on the noise, affecting its conformity to geometric patterns.

phase_shift

The phase_shift parameter, defaulting to 0.0, adjusts the phase of the noise pattern, impacting its alignment and movement.

color_intensity

The color_intensity parameter, defaulting to 0.8, controls the vibrancy of colors in the noise, affecting its visual impact.

Shader Noise KSampler (Direct) Output Parameters:

out

The out parameter is the primary output of the node, containing the processed image or latent space representation with applied noise and shader effects. This output is crucial for further artistic manipulation or as a final product, showcasing the intricate textures and patterns generated by the node.

Shader Noise KSampler (Direct) Usage Tips:

  • Experiment with different shader_strength and blend_mode settings to achieve unique visual effects that suit your artistic vision.
  • Utilize the debug_level parameter to gain insights into the sampling process, which can help refine your approach and troubleshoot issues.
  • Adjust the denoise parameter to balance between smoothness and detail in your noise patterns, depending on the desired outcome.

Shader Noise KSampler (Direct) Common Errors and Solutions:

"Invalid seed value"

  • Explanation: The seed value provided is not a valid number, which is necessary for initializing the random number generator.
  • Solution: Ensure that the seed parameter is set to a valid integer to enable consistent noise generation.

"Model not specified"

  • Explanation: The model parameter is missing or incorrectly specified, preventing the node from executing the noise sampling process.
  • Solution: Verify that a valid model is selected and properly configured before running the node.

"Unsupported blend mode"

  • Explanation: The blend mode specified is not recognized by the node, leading to errors in the blending process.
  • Solution: Check the available blend mode options and select a supported mode, such as "multiply" or others provided in the node's documentation.

Shader Noise KSampler (Direct) Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-ShaderNoiseKSampler
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