ComfyUI > Nodes > ComfyUI-ConDelta > Average Multiple Conditionings or ConDeltas

ComfyUI Node: Average Multiple Conditionings or ConDeltas

Class Name

ConditioningAverageMultiple

Category
conditioning
Author
envy-ai (Account age: 279days)
Extension
ComfyUI-ConDelta
Latest Updated
2025-04-24
Github Stars
0.2K

How to Install ComfyUI-ConDelta

Install this extension via the ComfyUI Manager by searching for ComfyUI-ConDelta
  • 1. Click the Manager button in the main menu
  • 2. Select Custom Nodes Manager button
  • 3. Enter ComfyUI-ConDelta in the search bar
After installation, click the Restart button to restart ComfyUI. Then, manually refresh your browser to clear the cache and access the updated list of nodes.

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Average Multiple Conditionings or ConDeltas Description

Compute average of conditioning vectors for AI art generation, blending inputs for balanced output.

Average Multiple Conditionings or ConDeltas:

The ConditioningAverageMultiple node is designed to compute the average of up to ten conditioning vectors, which are essential components in various AI art generation processes. This node is particularly useful when you want to blend multiple conditioning inputs to create a more nuanced and balanced output. By averaging these vectors, the node helps in smoothing out variations and achieving a consistent conditioning effect, which can be crucial for generating coherent and aesthetically pleasing AI-generated art. The node's primary function is to sum the provided conditioning vectors and then divide by the number of non-null inputs, ensuring that only valid inputs contribute to the final average. This approach allows for flexibility in handling different numbers of inputs, making it a versatile tool in your AI art toolkit.

Average Multiple Conditionings or ConDeltas Input Parameters:

conditioning0

This is the primary conditioning vector input and is required for the node to function. It represents the initial conditioning data that will be averaged with any additional inputs provided. The conditioning vector is a crucial element in guiding the AI model's output, influencing the style, content, or other aspects of the generated art.

conditioning1

An optional conditioning vector that can be included in the averaging process. If provided, it will be combined with conditioning0 and any other non-null inputs to compute the average. This allows for more complex conditioning scenarios where multiple influences are desired.

conditioning2

Another optional conditioning vector input. Similar to conditioning1, it can be included to further refine the average conditioning effect. This input provides additional flexibility in shaping the AI model's output.

conditioning3

An optional input for a conditioning vector. Including this vector in the averaging process can help achieve a more diverse or specific conditioning effect, depending on the desired outcome.

conditioning4

This optional conditioning vector can be used to add another layer of influence to the average. It is useful when multiple conditioning sources are needed to achieve the desired artistic effect.

conditioning5

An optional input that allows for the inclusion of another conditioning vector in the averaging process. This can be particularly useful in complex projects where multiple conditioning influences are required.

conditioning6

Another optional conditioning vector input. Including this vector can help in achieving a more balanced or specific conditioning effect, depending on the project's needs.

conditioning7

An optional input for a conditioning vector. This allows for further customization and refinement of the average conditioning effect, providing more control over the AI model's output.

conditioning8

This optional conditioning vector can be included to add another dimension of influence to the average. It is beneficial in scenarios where multiple conditioning sources are needed to achieve the desired artistic outcome.

conditioning9

The final optional conditioning vector input. Including this vector in the averaging process can help achieve a more comprehensive or specific conditioning effect, depending on the desired result.

Average Multiple Conditionings or ConDeltas Output Parameters:

CONDITIONING

The output of the ConditioningAverageMultiple node is a single averaged conditioning vector. This vector represents the combined influence of all non-null input conditioning vectors, providing a balanced and cohesive conditioning effect. The averaged conditioning vector is crucial for guiding the AI model's output, ensuring that the generated art aligns with the desired style, content, or other artistic elements.

Average Multiple Conditionings or ConDeltas Usage Tips:

  • To achieve the best results, ensure that all conditioning vectors provided are relevant and contribute positively to the desired outcome. This will help in creating a more coherent and aesthetically pleasing result.
  • Experiment with different combinations of conditioning vectors to explore various artistic styles and effects. The flexibility of this node allows for creative experimentation and discovery.

Average Multiple Conditionings or ConDeltas Common Errors and Solutions:

Null Conditioning Vector Error

  • Explanation: This error occurs when all provided conditioning vectors are null, resulting in an inability to compute an average.
  • Solution: Ensure that at least one valid conditioning vector is provided as input to the node.

Mismatched Vector Dimensions

  • Explanation: This error can occur if the conditioning vectors have mismatched dimensions, preventing proper averaging.
  • Solution: Verify that all conditioning vectors have compatible dimensions before inputting them into the node.

Average Multiple Conditionings or ConDeltas Related Nodes

Go back to the extension to check out more related nodes.
ComfyUI-ConDelta
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