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Compute average of conditioning vectors for AI art generation, blending inputs for balanced output.
The ConditioningAverageMultiple
node is designed to compute the average of up to ten conditioning vectors, which are essential components in various AI art generation processes. This node is particularly useful when you want to blend multiple conditioning inputs to create a more nuanced and balanced output. By averaging these vectors, the node helps in smoothing out variations and achieving a consistent conditioning effect, which can be crucial for generating coherent and aesthetically pleasing AI-generated art. The node's primary function is to sum the provided conditioning vectors and then divide by the number of non-null inputs, ensuring that only valid inputs contribute to the final average. This approach allows for flexibility in handling different numbers of inputs, making it a versatile tool in your AI art toolkit.
This is the primary conditioning vector input and is required for the node to function. It represents the initial conditioning data that will be averaged with any additional inputs provided. The conditioning vector is a crucial element in guiding the AI model's output, influencing the style, content, or other aspects of the generated art.
An optional conditioning vector that can be included in the averaging process. If provided, it will be combined with conditioning0
and any other non-null inputs to compute the average. This allows for more complex conditioning scenarios where multiple influences are desired.
Another optional conditioning vector input. Similar to conditioning1
, it can be included to further refine the average conditioning effect. This input provides additional flexibility in shaping the AI model's output.
An optional input for a conditioning vector. Including this vector in the averaging process can help achieve a more diverse or specific conditioning effect, depending on the desired outcome.
This optional conditioning vector can be used to add another layer of influence to the average. It is useful when multiple conditioning sources are needed to achieve the desired artistic effect.
An optional input that allows for the inclusion of another conditioning vector in the averaging process. This can be particularly useful in complex projects where multiple conditioning influences are required.
Another optional conditioning vector input. Including this vector can help in achieving a more balanced or specific conditioning effect, depending on the project's needs.
An optional input for a conditioning vector. This allows for further customization and refinement of the average conditioning effect, providing more control over the AI model's output.
This optional conditioning vector can be included to add another dimension of influence to the average. It is beneficial in scenarios where multiple conditioning sources are needed to achieve the desired artistic outcome.
The final optional conditioning vector input. Including this vector in the averaging process can help achieve a more comprehensive or specific conditioning effect, depending on the desired result.
The output of the ConditioningAverageMultiple
node is a single averaged conditioning vector. This vector represents the combined influence of all non-null input conditioning vectors, providing a balanced and cohesive conditioning effect. The averaged conditioning vector is crucial for guiding the AI model's output, ensuring that the generated art aligns with the desired style, content, or other artistic elements.
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