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Facilitates playback and management of audio files for AI art projects, generating high-quality audio samples seamlessly.
The AudioPlay node is designed to facilitate the playback and management of audio files within your AI art projects. This node allows you to generate, save, and play audio files, making it an essential tool for integrating sound into your creative workflows. By leveraging advanced audio models, the AudioPlay node can generate high-quality audio samples based on given inputs and save them in various formats. This node is particularly useful for artists looking to add an auditory dimension to their visual art, providing a seamless way to handle audio data without requiring deep technical knowledge.
The audio
parameter is the primary input for the AudioPlay node. It accepts audio data in various formats, including waveform tensors and sample rates. This parameter is crucial as it determines the audio content that will be processed and played by the node. The audio input can be a tensor or a dictionary containing waveform and sample rate information. The node checks if the input is a tensor and processes it accordingly. If the input is not a tensor but contains waveform and sample rate data, it converts the data into the appropriate format for further processing. This flexibility allows you to input audio data in different forms, making the node versatile and easy to use.
The filename
parameter provides the name of the generated audio file. This output is essential for identifying and accessing the saved audio file. The filename is automatically generated based on a prefix and a counter to ensure uniqueness.
The subfolder
parameter indicates the subfolder where the audio file is saved. This helps in organizing and managing multiple audio files by categorizing them into different subfolders.
The type
parameter specifies the type of output, which in this case is output
. This helps in distinguishing between different types of outputs generated by various nodes.
The prompt
parameter returns the prompt used for generating the audio. This is useful for keeping track of the input conditions that led to the creation of the specific audio file.
<audio>
waveform
and sample_rate
keys.© Copyright 2024 RunComfy. All Rights Reserved.