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Audio effects and transformations for unique sound profiles in creative projects.
The UncleanSpeech
node is designed to process audio inputs by applying a series of audio effects and transformations to achieve a desired sound profile. This node is particularly useful for artists and creators looking to add unique audio characteristics to their projects, such as distortion, noise, and reverb. By manipulating various parameters, you can customize the audio output to fit specific artistic needs, whether it's for music production, sound design, or multimedia projects. The node's primary goal is to provide a flexible and powerful tool for audio manipulation, allowing you to experiment with different sound textures and effects to enhance your creative work.
The audio
parameter is the primary input for the node, representing the audio data that will be processed. This parameter is crucial as it serves as the foundation for all subsequent transformations and effects applied by the node.
The preset
parameter allows you to select predefined settings that configure the node for specific audio processing tasks. This can simplify the process by providing a starting point for various effects, making it easier to achieve desired results quickly.
The compression_ratio
parameter controls the amount of dynamic range compression applied to the audio. A higher ratio results in more compression, which can make the audio sound more consistent in volume. This parameter is essential for managing the loudness and dynamics of the audio.
The compression_threshold
parameter sets the level above which compression begins to take effect. It determines the point at which the audio signal will be reduced in volume, allowing you to control the impact of the compression effect.
The low_cut
parameter defines the frequency below which audio content will be attenuated. This is useful for removing low-frequency noise or rumble from the audio, resulting in a cleaner sound.
The high_cut
parameter specifies the frequency above which audio content will be attenuated. This can help reduce high-frequency noise or hiss, contributing to a more polished audio output.
The distortion_amount
parameter controls the intensity of the distortion effect applied to the audio. Increasing this value will result in a more pronounced distortion, adding a gritty or edgy character to the sound.
The noise_level
parameter adjusts the amount of noise added to the audio. This can be used creatively to introduce texture or simulate environmental sounds, enhancing the overall audio experience.
The noise_color
parameter determines the spectral characteristics of the added noise. Different colors of noise, such as white or pink, have distinct frequency distributions, allowing you to tailor the noise to fit the desired aesthetic.
The reverb_amount
parameter controls the intensity of the reverb effect, which simulates the sound of the audio being played in a physical space. This can add depth and ambiance to the audio, making it sound more natural or immersive.
The room_size
parameter influences the perceived size of the space in which the reverb effect is applied. A larger room size will result in a more expansive and echoing sound, while a smaller size will produce a more intimate effect.
The processed_audio
parameter is the final output of the node, representing the audio data after all effects and transformations have been applied. This output is crucial for evaluating the impact of the node's processing and for further use in creative projects.
preset
options to quickly explore various sound profiles and find one that suits your project.compression_ratio
and compression_threshold
parameters together to fine-tune the dynamic range of your audio, ensuring it maintains clarity and impact.low_cut
and high_cut
parameters to clean up unwanted frequencies and focus on the most important parts of your audio spectrum.<error_message>
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