bytedance/omnihuman/v1.5
Omnihuman 1.5 transforms how you create realistic avatars through advanced multimodal generation.
Introduction to Omnihuman 1.5 Avatar Creation
Released by ByteDance’s Intelligent Creation Research team and detailed in the 2025 paper “OmniHuman-1.5: Instilling an Active Mind in Avatars via Cognitive Simulation,” Omnihuman 1.5 transforms how you create realistic avatars through advanced multimodal generation. Designed for both image-to-video and audio-to-video synthesis, Omnihuman 1.5 integrates a dual-system cognitive architecture—combining fast reactive motion with deliberate, context-aware planning. Its Multimodal Diffusion Transformer and Pseudo Last Frame conditioning preserve identity while allowing expressive full-body dynamics, natural gestures, and long, cinematic sequences that capture true emotional and semantic depth. Omnihuman 1.5 image-to-video, audio-to-video empowers creators, filmmakers, and digital artists to generate lifelike avatars from just a single image and an audio clip. You can instantly produce emotionally coherent, context-driven video content where every expression, gesture, and motion syncs perfectly with voice and meaning—bringing authentic digital humans to storytelling, advertising, and entertainment.
What makes Omnihuman 1.5 stand out
Omnihuman 1.5 is a high-fidelity image-to-video and audio-to-video model that converts a single portrait and a voice track into realistic, lip-synced avatar performance. Built by ByteDance (Omnihuman Lab), it fuses a Multimodal LLM with a Diffusion Transformer to preserve facial structure, identity, and continuity while reacting to audio semantics. Components such as the “Pseudo Last Frame” and shared attention stabilize character features across frames and align motion with rhythm, prosody, and intent. Omnihuman 1.5 (also referred to as Omnihuman v1.5) adapts to narrative, dialogue, and singing, and can follow optional text guidance for camera and gesture control without sacrificing realism. Key capabilities:
- Single-image + audio avatar synthesis with natural lip-sync and expressive micro-motions.
- Audio-driven gestures: interprets rhythm, prosody, and meaning for context-aware motion.
- Optional text prompts to guide camera moves, gestures, and emotional tone.
- Identity stability via Pseudo Last Frame and shared attention for temporal coherence.
- Multi-person scenes and dialogue with consistent characters over longer clips.
- Mask-based subject targeting to control who speaks in complex images.
- Deterministic seeding for reproducible results and efficient iteration.
Prompting guide for Omnihuman 1.5
Start by providing a clear portrait image_url and an audio_url under 35 seconds; add an optional prompt to specify camera movement, gesture emphasis, or emotion. Use mask_url to mark the speaking subject if multiple faces are present. Keep guidance concise and unambiguous (e.g., preserve identity, subtle head motion). Omnihuman 1.5 interprets audio semantics first, then applies prompt-level refinements, yielding coherent performance that aligns lip, gaze, and gesture with the track. Prompts can be written in Chinese, English, Japanese, Korean, Mexican Spanish, or Indonesian. Examples:
- “Neutral studio framing; preserve identity; minimal background motion.”
- “Subtle nods and hand cues on emphatic words; soft push-in camera.”
- “Cheerful tone, upbeat gestures; keep head centered; do not alter hair.”
- “Storytelling pace with natural pauses; eye contact; gentle left-to-right pan.”
- “Singing performance; open-mouth vowels emphasized; hands at chest level.” Pro tips:
- Prioritize clean, well-lit portraits; crop distractions and frontalize the face.
- Keep audio high quality and under 35s; remove silence and background noise.
- Use mask_url for multi-person images to fix the speaking subject.
- State constraints explicitly: what to preserve vs. what to change (camera, gestures).
- Iterate with seed control for reproducibility; refine with short, focused prompt edits.
Examples of Omnihuman 1.5 Creations





Frequently Asked Questions
What is Omnihuman 1.5 and what does it do for image-to-video creation?
Omnihuman 1.5 is a multimodal avatar generation model that can transform a single image and an audio track into a realistic video using its image-to-video and audio-to-video capabilities. It produces expressive lip-sync, gestures, and motions aligned with the input speech and emotion.
How does Omnihuman 1.5’s image-to-video feature differ from earlier versions?
Compared to its predecessor, Omnihuman 1.5 offers smoother motion transitions, longer-duration output, and higher emotional accuracy in image-to-video generation. Its improved architecture combines a Cognitive System 2 planner with a fast System 1 renderer, producing more natural results.
Who can use Omnihuman 1.5 and what are the main audio-to-video use cases?
Omnihuman 1.5 is ideal for creators, educators, and developers needing digital humans for media, marketing, or storytelling. Its audio-to-video capabilities allow users to create talking avatars, virtual presenters, and multi-character scenes directly from simple inputs.
Is Omnihuman 1.5 free to use for image-to-video or audio-to-video generations?
Omnihuman 1.5 is not entirely free. Users receive limited free credits upon registration in Runcomfy’s playground, after which additional usage requires paid credits. The model’s cost ranges around USD 0.14–0.16 per generated second depending on the chosen plan.
What quality can I expect from Omnihuman 1.5 audio-to-video results?
Omnihuman 1.5’s audio-to-video outputs reach film-grade realism, offering natural lip-syncing, expressive body language, and stable identity retention across long clips. Proper high-quality image and audio inputs are recommended for the best results.
Where can I access Omnihuman 1.5 for image-to-video avatar generation?
You can access Omnihuman 1.5 through Runcomfy’s AI Playground website. After signing up, users can upload an image and audio file to experience its real-time image-to-video and audio-to-video generation directly from a browser.
What are the system limitations or caveats of Omnihuman 1.5?
While Omnihuman 1.5 is powerful, it may require a stable internet connection and sufficient credits to run long video tasks. The image-to-video and audio-to-video generation demands high-quality source data to maintain realism, and custom fine-tuning options are not yet open-source.
How does Omnihuman 1.5 compare to competitor avatar or image-to-video models?
Omnihuman 1.5 stands out for its cognitive dual-system design, which improves semantic alignment and emotional detail versus many competing image-to-video or audio-to-video models. It also supports multi-character and stylized scenes, offering broader creative versatility.
What input formats does Omnihuman 1.5 support for image-to-video or audio-to-video generation?
Omnihuman 1.5 accepts standard image formats such as JPG or PNG and audio tracks in MP3 or WAV for image-to-video and audio-to-video conversion. Optional text prompts can guide gestures and camera angles for more personalized results.
